1) Go into mediatracker > Ingame (d'oh)
2) If this is the
first time that you enter the ingame mediatracker (for this track), a
clip will have been already created and you can see the following:
Notice
the cube icon is highlighed. This is used to place the location where
the trigger (a camera switch in this case) will fire.
3) Draw the area a one blocks before the looping like this:
4) Now we have to assign an effect for this trigger. Click the "add track" button to add one.
5) From the list you can choose any effect you like. In this case: Camera > Camera Race (Race cameras are the normal cameras that the player sees in the game)
6) Once the Camera "track" has been inserted and selected, the config screen should look like the following:
Block Start defines, counting from the moment the car enters the trigger area, the moment the trigger is fired.
Block End defines the total duration of the effect
Camera defines which type of camera you'd like to switch to. In this case, Internal.
Target
doesn't need to be changed for this type of trigger. In other camera
types, such as custom or orbital, you can make it follow the player or
look at another direction.
2) If this is the
first time that you enter the ingame mediatracker (for this track), a
clip will have been already created and you can see the following:
the cube icon is highlighed. This is used to place the location where
the trigger (a camera switch in this case) will fire.
3) Draw the area a one blocks before the looping like this:
4) Now we have to assign an effect for this trigger. Click the "add track" button to add one.
5) From the list you can choose any effect you like. In this case: Camera > Camera Race (Race cameras are the normal cameras that the player sees in the game)
6) Once the Camera "track" has been inserted and selected, the config screen should look like the following:
Block Start defines, counting from the moment the car enters the trigger area, the moment the trigger is fired.
Block End defines the total duration of the effect
Camera defines which type of camera you'd like to switch to. In this case, Internal.
Target
doesn't need to be changed for this type of trigger. In other camera
types, such as custom or orbital, you can make it follow the player or
look at another direction.